Designed for  
Games Developers, Distance Training, E-Learning, and Web Bloggers!
or for anyone with a need for live cyber assistant
to lend that personal touch that increases the user experience.
  • Stand alone or integrated into max & Maya
  • Fully constructed but modifiable muscle masks included
  • Real Time lip-synching via .WAV
  • Based on Manipulative Phonic structures
  • Human or fantasy head choices
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13.03.2006  Lifemode Interactive, creators of leading facial animation software technology, will be launching LIFESTUDIO:HEAD 2.7® and Xbox360™ support at the Game Developers Conference 2006 in San Jose, California, between March 20th-24th.

This is the second year in secession that Lifemode will be participating at the Conference with a booth and will be demonstrating their new 2.7 upgrade version and their new Xbox360 support.

Lifemode’s marketing and sales director Natalie Polikarpova said, “We are so delighted to be showing off our new products at GDC 2006 and we welcome all the major game developers and 3D artists to booth 548 to try out our tools and see the benefits they bring to their game designs”.

Facial animation technology has really come a long way in the past two years for game developers and Lifemode’s LIFESTUDIO:HEAD® is one of the most impressive tool packages in the market today. Their multi-platform SDK is a unique high-end software tool that creates innovative heads.  It’s high performance, reliability and proven technology contains a comprehensive package of features and character libraries that supports Windows®, “PlayStation®2”, Xbox® and Xbox 360™ platforms.

Xbox 360 support now takes the benefit of the Xbox 360 multicore architecture to achieve top performance and brings even better realistic facial animation to next-gen games. The technology allows you to create cutting edge sequences in games that combines automated lip-synch with nonlinear facial animation in real-time.

The Lifemode team welcomes everyone to their booth 548 at GDC 2006 to view their new and exciting product range.  For more information regarding conference, please visit  

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